Yesterday, in reading John Gruber’s excellent iPad review, I came across this photo:
"I should have bought two."
It took a minute, but this photo blew my mind. Here’s why.
When I was his age, circa 1988, I was just learning to use a computer. It was an IBM XT, running at 6 MHz, with a 10 MB hard drive and an amber monochrome monitor. I could never have dreamed of filling the 10 MB hard drive, despite my growing collection of installed games. It ran MS-DOS 3.0 in an 80-column ASCII terminal. I played the crap out of a game called Rogue.
To put that into some temporal context, I hadn’t yet been introduced to the original Nintendo Entertainment System. That happened some time in the spring of 1989. The now-legendary multicart version of Super Mario Bros. and Duck Hunt wasn’t introduced until November 1988. Windows ’95 wouldn’t be released for another 7 years. America On-Line didn’t exist.
At that time, as a child, my imagination seemed to know no bounds — partially out of necessity, but also out of stupefied wonder. I built fantastical worlds around simple graphical presentations. The caves and passageways I explored in Rogue were full of hulking monsters and magical creatures. I was somewhat afraid of the dark, for fear that I would be eaten by a grue. This giant beige box, in all of its magic and magnificence, held the key to some of my most cherished memories.
(I knew, even then, that I would “program computers” when I grew up.)
There are dozens of other examples, I’m sure, but the basic idea is this: Even with its limited technical capabilities, that computer opened the door to a world of wonder and amazement that I otherwise might not have known.
I still remember the first time I saw an NES in action. I stood there, with my jaw slightly agape, as my mind was boggled by the tiny box that found its home on our neighbor’s console TV. Before that day, I probably would have never created a world where a plumber and his brother throw fireballs at turtles and goombas to rescue an unknown princess from a giant turtle-dragon.
Of course, I also wouldn’t have imagined that I’d conquer seven other castles before finding the one that held the Princess. Also, what the hell is a goomba, anyway? I digress.
As technology advanced, the necessity of my imagination seemed to diminish, but I only found myself using it more and more. Brighter worlds, more vivid and more detailed, came to life through other magical boxes (the SNES, Genesis, et al.), but that only fed my brain what it needed to create bigger, better, more adventurous worlds. Gone were the days of exploring the caves in a nearby mountain to find a magical sword and slay the Dragon King. Instead, I was traveling to a far away kingdom to destroy a new and terrible army of bad guys.
Each time I was introduced to new technology, it was like I got a +1 to Imagination.
That imagination, and our fascination with it, are what lead to new and exciting achievements in technology and engineering. If you don’t believe me, just look at what Star Trek has done for modern technology.
To you and me, the iPhone and iPad are significant technical achievements, far surpassing the tools that we used as children. My sister-in-law, now a college freshman, probably doesn’t remember when high-speed internet wasn’t common. On the other hand, I fondly remember dialing in to local bulletin board systems with my modest 1200 baud (or 2.4 Kbit/s) modem. Kids these days have probably never seen a printed encyclopedia. Most of them have never used a floppy disk.
Today’s very young people are growing up in a world where things like the iPad are commonplace. They don’t have to imagine what it would be like to have a computer in their pocket, because they already have one. When I was his age, I could barely imagine what it would be like to have a computer on every desk.
I’ve said for years that I have a tremendous belief in the power of young people to change the world for the better. This photograph, to me, sort of embodies that entire idea. His generation may well be the one to find a cure for cancer, or AIDS, but they may also build an outpost on Mars or send research satellites to the Andromeda Galaxy.
When I was young, my imagination felt limitless. My grandfather told me many times that it far exceeded his own as a child. He grew up in a time when there was no TV; I grew up in a time when you could easily have a TV in every room. I grew up in a time when cameras used film and the internet was a still only military network; my kid is going to be born into a world where I can send a picture to everyone I know, from my phone and across the internet, within moments of his (or her) birth.
So, just as I dreamed of worlds and gadgets that my parents could not have ever imagined, and my parents did the same to theirs, I suspect that the next generation of young people will do the same to me. I tend to have pretty vivid visions of the possibilities of tomorrow, but I know that my kid will blow those away.
That is what blows my mind.